Bins of Cracked Corn will be produced or the Cracked Corn can be stored in bulk at the Grain Mill in the silo. Added Corn Meal and Cracked Corn as additional products that can be produced at the Grain Mill from Corn. You will need Lime, Gravel, and Sand to produce Concrete pallets which can be sold at the Farm Shops. Gravel can also be made from Stones with Sand as a by-product. The Concrete Production plant will also grind Stones into Sand. To have the Lime stored in the silo, and not produce bins, the output must be changed in the productions menu from "Storing" to "Distributing" (Distributing is the default setting) so Lime bins will not be produced. Bins of Lime will be produced or the Lime can be stored in bulk at the Concrete Production plant in the silo to produce Concrete pallets. Limestone can be loaded from the storage area at the Concrete Production plant and ground into Lime. Added Limestone, Sand, Gravel, and Concrete as additional fill types. All animal navmesh areas have been redone and their pastures are custom made. Husbandry capacities are: 250 Cows, 350 Pigs, 500 Sheep, and 500 Chickens. Simply leave the bales in the triggers and they will automatically empty as needed. The cow and pig areas have added bale triggers for straw as well. The cow, sheep, and pig areas have added bale triggers for feeding. Includes cow, sheep, pig, and chicken areas that need to be purchased to use. Added the ability to shred logs into woodchips at the sawmill as an additional production. A workshop area is also on the main farm and is owned by the player. Grapes were added to the "bulk" category so they can be carried in any in-game or modded trailer that carries items in the "bulk" category. ![]() The main farm area has a multi-fruit storage silo with a capacity of 1,000,000 liters and will hold everything in the "bulk" category. All of the houses on the map are sellable to make way for larger fields if you so desire. The land where there are houses is more expensive than un-developed land as it would be in real life. All land areas are purchasable separatly. Land prices have been calculated from the average land cost of the real life area. There are 47 different fields all with field missions (2 grass mowing) ranging from the smallest field of 0.188 hectares (0.465 acres) to the largest of 15.092 hectares (37.29 acres). The production areas have been edited to both hold more pallets in the spawners and the production pallets have higher capacities. There is a wide selection of starting equipment to get you started. Most of the production areas available have been added to the map. Growth map has been updated for the region's weather. The fields, trees, and houses are as close to where they are in real life as I could make but of course I added productions and in-game sellpoints that do not actually exist there for gameplay. ![]() The map was created from actual satellite photos of the area. But if I can get a mod that will also let me just dig a hole then I'd be super happy.This is a map of Eastern North Carolina in the USA. I still want to keep the main farming aspect. But I'd like to find a mod or map or something that will let us dig with excavators and what not to our harts content. So I've done a quick look, but I'm a little stumped. To the point where I'll likely buy the deluxe version on Steam in a few weeks Little tangent, I'm personally going though a rough patch and its really relaxing to just cruse around my farm, plowing fields, harvesting crops, and just doing farm stuff. We picked it up and I can say I'm hooked. Then we saw Farm Sim on Epic games being free. Think, Tonka trucks in the back yard, but in a game/sim since we are adults with bad backs.įirst I took a look at Construction sim, but that's a bit dated and limited in what you can do. So for the past few months my partner and I, and a few friends, have been looking for a more sand box game.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |